4/21/2024 0 Comments Ammo icon krunkerThe 'models' folder contains all of the game’s in-game model files.View the Examples section for examples, or visit the Discord Support Server for further support.Make sure all texture files and folders have the correct names (case sensitive).Make sure all texture files are ‘.png’ file type. Or zip/compressed the ‘textures’ folder with other main folder directories if used. Make sure you zip/compressed the ‘textures’ folder with no parent directories.You may also visit the Discord Support Server for further info. For modding specific in-game weapon skins other than the defaults, refer to the ‘KEA-cosmetics.zip’ for the in-game skin files for each weapon. if a player has any skin selected but the default one, the modded texture will not be displayed. Note: Default weapon mods will only work in-game on the default weapon skins. weapon_10_0 = Good Ol' Days Akimbo Uzis.weapon_4_0 = Exo-Skeleton Submachine Gun.weapon_2_2 = Trigger Mastery Assault Rifle.weapon_2_1 = Good Ol' Days Assault Rifle.weapon_2_0 = Disintegrator Assault Rifle.weapon_1_7 = Scouts Honour Sniper Rifle.weapon_1_6 = Good Ol' Days Sniper Rifle.weapon_1_5 = Scout Mastery Sniper Rifle.weapon_1_3 = Good Ol' Days Sniper Rifle.Below is a description of which each are assigned to: The weapon file names may be confusing to a beginner mod maker. You can view the files contained in each directory via the ‘Default_Mod.zip’ as well as further details in the ‘KEA.zip’ modding template directory.The main sub-folders within the textures folder are ‘attach’, ‘body’, ‘classes’, ‘cosmetics’, ‘dots’, ‘hats’, ‘melee’, ‘particles’, ‘pubs’, ‘sprays’, & ‘weapons’.View the Examples section for further information. The main directories are ‘css’,’img’, ‘models’, ‘sound’, & ‘textures’. If you are creating a mod with texture + other files, highlight/select the ‘textures’ folder + whichever other main directory folder you are including and then zip/compress all of them together with no parent folders.Include all sub-folders you use within the ‘textures’ folder. If you are creating a texture(s) mod alone with no other modifications to other files, zip/compress the ‘textures’ folder by itself with no parent folders.Remember to keep the new file names the same for the files you are replacing (case sensitive). Replace the texture file(s) you would like to modify and discard the rest in your mod file. The 'textures' folder contains all of the game's texture files + some additional files.Alternatively, you can have someone who uses Windows OS remove the files for you and re-compress. Or try following one of these guides: Guide 1 or Guide 2. To learn how to compress files on Mac OS without these hidden files, try researching online. Note: When compressing files using Mac OS, some hidden files may be included. Note: The names are very specific and must NOT be capitalized, and must be spelled exactly the same way as the originals, or your mod may not load properly. Note: Not all files included may be moddable. zip file, read below to find out how to apply or preview your mod in-game via the Viewer & Resource Swapper & Loading & Publishing Mods sections. (ex: textures, or textures + sound + models etc.) Be sure to zip only the main 5 directory folders you are using for your mod.Make sure the file and folder names remain the same.After editing your files, and are ready to re-compress, be sure to zip together only the main directories you are using - disregard the 'Default_Mod' parent directory.Remember to keep the file and folder names you do use the same - case sensitive.Not doing so may make mods take longer to load in-game, or not load at all. Make sure to remove any files that you did not edit.Once you are done editing your new file(s), replace any of the original files you would like to mod with your new files.zip file, edit the moddable files as you see fit (see headers below) Extract the mod’s contents from the zip file in a place you can easily find.
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